The event ID for this cutscene is e0031 and has its own separate terrain folder from Soleanna's actual one, containing models and textures that are different. In the first in-game cutscene for Sonic's episode, we see a night time version of Soleanna that's a bit different to the terrain you actually get to play around in. TestTextMode - displays text-related textures in a debugging view - by default, it displays the button prompts in their order of appearance in picture.pft. ![]() Unknown (?) - possibly TestCellSpriteMode, but it doesn't appear to render anything.StateEndingMode - plays Sonic's credits sequence.StageSelectParameterStory - boots back to the main menu to Episode Select.StageSelectParameterStage (?) - same as above.StageSelectParameterStage - deserialises stage information from b.The sprite data was found for this awhile ago, but its functionality has been somewhat restored through hacking. 13.3 Leftover Objects in Radical Train - SilverĪn unused animated title screen referred to internally as 'DevTitle' - pressing start will take you to a debug menu that unfortunately no longer renders, but is still functional.13.2 Unreachable 1-Up in End of the World - Section F. ![]()
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